View Virtual Tours in VR Mode

Immersive headset and phone VR viewing for published Virto 360 tours

Person wearing Meta Quest headset viewing a Virto 360 virtual tour in VR mode

VR mode lets viewers step inside your panoramas with head tracking instead of dragging with a mouse or finger. Every tour published from /share on Virto 360 supports VR through the browser — no separate VR file, no Unity build, no app store submission. Send the same link you use for desktop; viewers choose Enter VR or the headset icon inside the player when their device supports it.

How viewers enter VR

  1. Open the published tour link (from /share, QR code, or embed).
  2. Look for the VR or headset button in the tour player toolbar.
  3. On Meta Quest, open the link in Meta Browser or Firefox Reality.
  4. On phone, some browsers offer split-screen VR for cardboard holders; rotate to landscape when prompted.
  5. Use head movement to look around; click or gaze at hotspots to move between scenes.

Supported devices

Shooting and editing for VR comfort

VR magnifies capture mistakes. Keep the camera level — tilted horizons cause nausea in headset. Avoid standing closer than about one meter to walls; tight spaces feel claustrophobic in VR even if they look fine on a laptop. Use at least 4K equirectangular resolution; 6K and higher from Ricoh Theta Z1 or Insta360 X4 reduces visible pixelation when users look around. Blown-out windows glare more in headset — tone-map or HDR-shoot interiors before upload at /upload.

Hotspots and navigation in VR

Go to scene hotspots you placed in /filters work in VR — viewers point at them and confirm to jump rooms. Keep hotspot counts reasonable so icons are easy to target with a controller or gaze cursor. Short labels help in the floating panels. Test your published tour on a Quest before sending to VIP clients; walk every hotspot path once in headset to catch disorienting jumps.

Sharing VR-ready tours

Publish first at /share — VR uses the same public URL as normal viewing. Email the link with a note: Open in Quest browser for VR. QR codes on print materials work too; scanning on phone gives 360 view, while scanning workflow on standalone headsets varies by device. Embed codes on websites also expose VR when the visitor’s browser supports WebXR inside the iframe.

Virto 360 includes VR at no cost alongside embed, QR, and unlimited publishing. For capture settings that hold up in headset, see upload-ricoh-theta and upload-insta360. New to the platform? Start with getting-started, then publish-tour when your walkthrough is ready for immersive viewing.

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