Support Center – Virto 360
Step-by-step guides for creating, editing, publishing and sharing free 360° virtual tours — upload panoramas, add hotspots, embed, QR codes and VR mode.
- Getting Started with Virto 360 — Sign up free, upload 360° panoramas at /upload, polish scenes in the editor at /filters, and share a live tour from /share — no downloads or credit card required.
- How to Add Hotspots in Virto 360 — Place interactive hotspots in the /filters editor — link rooms, show text and images, open URLs, and guide viewers through your tour without leaving the browser.
- Embed Virtual Tours on Your Website — After publishing at /share, copy the embed snippet and paste it into WordPress, Squarespace, Wix, or custom HTML — responsive, free, and no Virto branding paywall.
- Share Tours with QR Codes — Generate a free QR code from /share after publishing — perfect for listing flyers, open-house signs, hotel room cards, and exhibition panels.
- AI Object Removal for 360° Photos — Brush over unwanted objects in /filters and let Virto AI fill the area naturally — free, in-browser cleanup without Photoshop.
- How to Publish a Virtual Tour — Publishing makes your edited tour public — copy the link, embed on sites, download QR codes, and update anytime with one click, all free on Virto 360.
- Connect Panoramas into a Walkthrough — Turn separate 360° scenes into one continuous tour by placing Go to scene hotspots at every doorway and path — all in the free /filters editor.
- Upload Ricoh Theta Panoramas to Virto 360 — Shoot with Ricoh Theta Z1, X, V, or SC2, export standard 360 JPGs, upload at /upload, and edit in /filters — full workflow for Theta shooters on free Virto 360.
- Upload Insta360 Panoramas to Virto 360 — Export equirectangular stills from Insta360 app or Studio, upload at /upload, edit at /filters, and share — fast mobile-to-web workflow on free Virto 360.
- View Virtual Tours in VR Mode — Published Virto tours open in VR on Meta Quest, phone cardboard viewers, and WebXR browsers — same free link from /share, no separate VR export.